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Black ops 2 platforms
Black ops 2 platforms









black ops 2 platforms
  1. BLACK OPS 2 PLATFORMS 720P
  2. BLACK OPS 2 PLATFORMS PC
  3. BLACK OPS 2 PLATFORMS PS3

We also see another example of the varying levels of shadow quality for each platform, with PC taking charge here.

BLACK OPS 2 PLATFORMS PS3

X360 PS3 PC Alpha buffers used for water splashes in the background, plus the foliage surrounding your squad, are unmistakably affected on PS3 for the worse. The PS3 is able to mop these up in a final pass of the image. The multi-sampling pass on 360 and PC only focuses on geometric elements, meaning jaggies on the brown railing here can crop up when set against dark smoke effects such as this. X360 PS3 PC The PS3 offers a more thorough treatment of edges. They're pixellated, but the 360 does at least mitigate this with superior filtering. X360 PS3 PC In this gruesome shot, we see far cleaner shadow lines on PC around the rim of the tank, whereas the PS3 and 360 versions operate at an equivalent to its medium settings. By comparison, the 360 version looks as sharp as you could hope for - especially when put against the PC's high standard. X360 PS3 PC Texture quality is lower on PS3 in places, and high-contrast details are blurred over due to its aggressive blurring/anti-aliasing method. The downside to this approach is the heavy residual blurring to texture-work, plus the muddying of foliage elements in the background. As a result, Black Ops 2's edge-smoothing on PS3 is generally more thorough than rival platforms, even with the PC running at 4x MSAA in our captures. What we think is a heavy post-processing technique is used to clear up the sharp edges, and some of its characteristics appear a match for the long-neglected quincunx AA available natively on Sony's hardware. Scaling these resolutions typically produces more pixel crawl on PS3 as a result, and looks a world away from the sharpness what we're seeing on 360, which remains locked at its own resolution.Ī resolution drop of this nature isn't enough to account for the excess blurriness on its own, however. Rather, it appears to be more dynamic than first thought, where several tests of the first level's river scene gives us a reading as low as 832圆24. We find the game hitting the same 880x720 figures enjoyed on 360 in places, but this isn't a constant throughout the game. There's clearly something amiss on the PS3 side though, and the cause is twofold: resolution and Treyarch's choice of anti-aliasing method. By comparison to the PC version running at a native 1280x720 with 4x MSAA, we see only a very slight softness to the image on Microsoft's box - the decision to go with this setup is undoubtedly an improvement over Modern Warfare 3, which scaled both axes to a murkier effect. The 2x MSAA in combination with an impressive upscaling filter does wonders with the process of clearing sharp edges on the cut-down horizontal axis, and the very worst aliasing we see is on 2D elements, such as blocky-looking foliage that can crop up in the earlier levels. The 360 puts on a very impressive show despite Black Ops 2 running at just 880x720 native resolution. Call of Duty: Black Ops 2 - Xbox 360 vs.

black ops 2 platforms

"Xbox 360's upscaling from a low native resolution of 880x720 is expertly handled and looks good, but PS3 blur is definitely an issue."

BLACK OPS 2 PLATFORMS 720P

Use the full-screen button on the bottom-right of this window for full 720p resolution.

black ops 2 platforms

Call of Duty: Black Ops 2 compared on Xbox 360 and PlayStation 3. For a closer inspection, we've put together a head-to-head video using matching gameplay captures. Our early analysis of the 360 and PS3 versions showed some striking differences - mainly relating to a hit to image quality on Sony's console. Certainly, the principal scripting of Black Ops 2's gunplay will be comfortably familiar to fans, but the hope is that these improvements will also offer up an extra layer of gloss. Those waiting for a more radical overhaul - a la DICE's Battlefield 3 - will have to wait on, but we are promised advances with the addition of bounce lighting, improved water effects, high-dynamic range, and even DirectX 11 features for PC. The basic Infinity Ward groundwork from previous games remains intact here, and it's once again iterated upon for this release. However, there have also been some curious changes to the series' underlying engine that directly impact how each console version looks and plays. The branching pathways of the largely character-driven story, its new RTS-style "Strike Force” missions, and the move away from a killstreak-focused multiplayer each stand as bold changes in themselves. Treyarch's Black Ops 2 is a bit of an enigma in the canon of Call of Duty titles.











Black ops 2 platforms